Blender is a program for creating 3 dimensional images and animations. It is an extremely powerful tool, but it's not the easiest to learn. There are many very good tutorials available on line, and this topic will be a combination of references to those tutorials along with discussions and models relating to hang gliding. It is anticipated that Blender will be very useful for producing our on-line hang gliding training manual, so anyone interested in helping with the training manual is encouraged to learn Blender.
Blender is a free program and is available for Windows, Linux, and Mac OSX at http://blender.org. There are lots of good tutorials and help available at http://blenderartists.org/ and http://www.blendernation.com/, and http://cgcookie.com/blender/.
To get the topic started, here's an animation I did as a visualization of Bill Cummings' description of how to put a submerged glider back on its floats:
This process of making this animation basically involved 2 steps:
1. Building the glider itself
2. Animating the glider in the scene
So it will be helpful to have people who know how to do one or the other or both. I could easily imagine people who work on building stuff (like gliders and pilots and mountains and landing fields) and others who work on animating stuff (landing approaches, thermalling techniques, right of way rules).
Blender is challenging to learn, but it's also very fun and rewarding when you've mastered it. I'm far from an expert, but I can help anyone in this forum who's willing to give it a try. Here's a good place to get started:
http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/
And here's a user's manual that covers lots of details:
http://www.blender.org/manual/