Retiring frm FDGS

Honoring the rich history and bright future of gliding at Dockweiler Beach

Don't mess with Sophie!!

Postby Bob Kuczewski » Sun Apr 02, 2017 3:21 pm

Beware of Dog: Don't mess with Sophie!!

Rick Masters wrote:I have explained the situation to Sophie and she has a solution. :twisted:
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:srofl:   :srofl:   :srofl:   :srofl:   :srofl:   :srofl:   :srofl:   :srofl:   :srofl:   :srofl:  
Join a National Hang Gliding Organization: US Hawks at ushawks.org
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Bob Kuczewski
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Re: Retiring frm FDGS

Postby Rick Masters » Sun Apr 02, 2017 6:13 pm

When you teach a border collie to "kill" be careful what you wish for.
Unfortunately, she thinks the problem is the "No dogs allowed" ordinance at Dockweiler Beach.
Humans who throw Frisbees will be spared.
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Re: Retiring frm FDGS

Postby JoeF » Mon Apr 17, 2017 9:18 pm

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I am not allowed to fly there these days as I do not agree to join a third-party membership organization.
There are some severe tilts occurring in the administration of the site.
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Re: Retiring frm FDGS

Postby Rick Masters » Mon Apr 17, 2017 11:19 pm

The USHPA telling Joe Faust, one of the original forces behind the resurgence of hang gliding in the early 1970s, that he cannot fly on the little sand dune where he helped start the sport, says all that needs to be said about why HANG GLIDER PILOTS SHOULD LEAVE THE USHPA EN MASS AND START A NEW ORGANIZATION WITH COMMON SENSE, RESPECT FOR ITS HISTORY AND RECOGNITION THAT IT IS A HANG GLIDING ORGANIZATION AND NOT SOMETHING ELSE!

Guild
A guild is an association of artisans or merchants who control the practice of their craft in a particular town. The earliest types of guild were formed as confraternities of tradesmen. They were organized in a manner something between a professional association, trade union, a cartel, and a secret society. They often depended on grants of letters patent by a monarch or other authority to enforce the flow of trade to their self-employed members, and to retain ownership of tools and the supply of materials. ...The guilds were identified with organizations enjoying certain privileges (letters patent), usually issued by the king or state and overseen by local town business authorities (some kind of chamber of commerce). ...In the countryside, where guild rules did not operate, there was freedom for the entrepreneur with capital to organize cottage industry... Such a dispersed system could not so easily be controlled... The guild was made up by experienced and confirmed experts in their field of handicraft. They were called master craftsmen. Before a new employee could rise to the level of mastery, he had to go through a schooling period during which he was first called an apprentice. After this period he could rise to the level of journeyman. Apprentices would typically not learn more than the most basic techniques until they were trusted by their peers to keep the guild's or company's secrets. ...The medieval guild was established by charters or letters patent or similar authority by the city or the ruler and normally held a monopoly on trade in its craft within the city in which it operated: handicraft workers were forbidden by law to run any business if they were not members of a guild, and only masters were allowed to be members of a guild.
https://en.wikipedia.org/wiki/Guild
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