Hang gliding and preparing to hang glide; wing running and preparing to wing run: A preliminary to wing running is just running. Stumble and a season's activity may be lost. Track and Field have groomed tracks; athletes train to pick up their feet, use short spikes (not long), lift up those knees, drive forward. Sprinter stumbling is not a pretty site; add a wing to the stumble and deal with the mass momentum of the wing and the wing parts. Tissues tear, bones break. Sprinters in T&F are not wearing fall-mitigation gear; they have nearly nude bodies during the sprints. HG and Wing Runners (in or out of HG) often do not have groomed tracks and level clean turf. WR and HG invite higher-knee positions so the feet step above rocks, catchy grass, etc.
Recall one of the goals of Safe-Splat wrote: Running with wing very fast with full strong, coordinated, and deliberate gait with avoidance of stumbling by planning, mastery practice, preparation, skilled handing of all involved parts, and respect for specific environmental conditions. The activity sector involves stumbles; one stumble can end a season or a life of activity.
Contributions from football: 
American footballers have various body-protection gear. What do they have for the chest and neck and face that might deal something to wing runners during stumbles? See:
http://sport.org/2009/11/30/suit-up/Their graphic:

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1. STOPPING: Avoiding
sudden stopping (wheeling, sliding, sledding, gliding, ....) is part of the Safe-Splat story. Avoid having the airframe suddenly stop or your body suddenly stop. [A sudden flare in its own way is really not that sudden. We look at other events ... a wide range of events. ]

2. SHOCK: Another part is to look at
shock avoidance (crush, spread, lower pressure, ...).

3. BENDING: And a third sector regards
bending fast. Don't bend the neck fast? Don't bend the spine fast? Don't bend arm bones and leg bones fast? Avoid breaking and cracking.

4. IMPALEMENT: A fourth is
avoidance of being impaled by objects of the environment (thus clean tracks, level and clean fields, ..). Objects: stubs, trees, sticks, rocks, pipes, fence posts, wires, people ... Don't be impaled by these object when splatting, wing running, taking off, landing, ...

5. COLLISION: Avoid colliding with cars, trucks, people, aircraft, rocks, fences, buildings, berms, birds, animals, trees, ... Plan ahead. But what to do when a collision is imminent? Safe-splat ...., but with what and how?

6. DROWNING: Be prepared to splat safely in waters.

7. ELECTRICAL SHOCK: In running, wing running, hang gliding: avoid splatting into live electrical arrangements.

8. REBOUND: Keep rebound to a minimum. Damping to a full stop in one direction is often much better than rebounding or bouncing back.
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